## About Me
I have over 20 years of professional programming experience as a frontend and backend developer. Since 2024, I've been relentlessly studying game math, CPUs, GPUs, rendering, and game engines on weekends and evenings. In November 2025, I decided to go full-time into game development to work on my own engine and games.
## Vector Game Engine (2024-2026)
The engine and vector renderer is written in Rust using winit, gilrs, wgpu, kira, kurbo, vello, velato and other utility crates.
Development started after a lot of research and experimentation with game engines written in rust late 2024 and from September 2025 I have been working full time on it.
It's closed source for now, but a lot of underlying the tech is open source.
## Vello & Vector Graphics
A GPU renderer for 2D vector graphics with CPU-side preprocessing.
Vello GPU uses the Sparse Strips architecture to divide work between CPU preprocessing and GPU rendering:
Vello provides tools to render shapes, images, gradients, text, etc, using a PostScript-inspired API, the same that powers SVG files and the browser \<canvas\> element.